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We're Building Genesis Engine Because Web3 Gaming Deserves Better

15 May 2026 By Magnus Söderberg 5 min read

Yesterday I wrote about why most Web3 game studios will not be able to legally serve EU players after July 2026. If you missed it, you can read it here: The Death of Web3 Gaming in the EU.

Today I want to talk about why we are building Genesis Engine, and what it actually does.

Why we exist

Web3 gaming got a bad reputation because a lot of projects deserved one. Tokens with no real value. Games that were really just speculation with a UI on top. Players who lost money because there was nothing behind the economy.

That era is ending. The studios still standing are the ones who focused on making great games first, and used blockchain to enhance them. Better economies, real ownership, new mechanics that were not possible before.

Those studios are now running into a wall that has nothing to do with game quality. MiCA, the EU’s new financial regulation, classifies any studio that holds tokens for players or runs an in-game marketplace as a financial service provider. Getting the required EU licence takes up to twelve months and costs between €500,000 and €1,000,000 in year one. Most studios do not have that. Even the ones who do have better things to spend it on.

We think that is wrong. Studios should be able to build great games and reach EU players without first becoming financial institutions. That is why Triolith exists.

How we do it

Genesis Engine is being built on three principles.

Trust. The biggest problem in Web3 gaming is not regulation. It is that players stopped believing the systems were fair. Genesis Engine is built from the ground up to be auditable and honest. Studios on our platform do not get to hide behind complexity. What is in the economy is visible. What happens to player funds is traceable.

Transparency. We hold the CASP licence at the platform level. That is the EU financial licence that most studios cannot get on their own. When a studio connects to Genesis Engine, they get the legal coverage without applying for their own licence, hiring a compliance team, or locking up capital they cannot spend. Everything we do on the compliance and payment side is visible to both studios and the regulators they need to satisfy.

Resilience. Web3 gaming has already survived one crash. The studios that made it through are the ones who built on foundations that hold. Genesis Engine is being built to be that foundation. Not a quick fix. Not a tool that works until regulation changes. Infrastructure that was designed for the regulatory environment that now exists.

What the CASP licence actually requires

Most people hear “get a licence” and picture filling in some paperwork. That is not what this is.

A CASP licence under MiCA requires an ongoing operational commitment that most game studios are simply not built for.

Knowing who every player is. Before a player can hold tokens, trade in-game assets, or withdraw anything from the platform, their identity has to be verified. Name, country, government ID. This is not a one-time check. It is a continuous obligation.

Monitoring every transaction. Every payment, trade, and transfer on the platform has to be screened for signs of money laundering. That means transaction monitoring software running continuously, with human review of flagged activity.

Fraud detection. Unusual patterns, sudden spikes, accounts that look like they are being used to wash funds. All of it has to be caught, logged, and acted on.

Incident reporting. If something goes wrong on the platform, whether a security issue, a suspicious transaction cluster, or a system failure, there is a legal obligation to report it to regulators within a defined timeframe. Not eventually. Within hours in some cases.

Incident action plans. It is not enough to report incidents. Regulators want to see documented processes for exactly what happens when something goes wrong. Who is responsible. What they do. In what order. How it gets escalated.

Designated compliance staff. A CASP licence requires named, qualified people responsible for compliance. Not just software. Actual humans accountable to the regulator.

Ongoing regulatory reporting. Regular reporting to the national regulator, in our case Finansinspektionen in Sweden, covering platform activity, compliance status, and any material changes.

Locked capital. A minimum of €50,000 to €150,000 depending on licence class, or 25% of the previous year’s fixed costs, whichever is higher. Set aside and unavailable for operations. Just sitting there, proving solvency.

Genesis Engine carries all of this. Studios that connect to our platform do not hire compliance staff, set up incident response procedures, or build reporting pipelines to regulators. We do that. They build the game.

What Genesis Engine does

Genesis Engine is compliance infrastructure and payment rails for Web3 game studios targeting EU players.

Studios that connect to the platform get identity verification, transaction monitoring, fraud detection, and payment processing handled at the infrastructure level. The regulatory coverage, the incident management, the reporting obligations, all of it sits with us.

We are currently raising our pre-seed round to bring Genesis Engine to market. If you are an investor who sees the opportunity in Web3 gaming infrastructure, we would like to talk.

And if you are a studio building a Web3 game that plans to reach EU players, reach out. The licence needs to be in place before your players arrive, not after.

You can contact me directly or connect on LinkedIn.

FAQ

What is the difference between Genesis Engine and just hiring a lawyer to get licensed? Getting your own CASP licence takes up to twelve months and costs between €500,000 and €1,000,000 in year one. And that is before you factor in the ongoing staff, monitoring, and reporting it requires permanently. Genesis Engine is being built so studios share the licence at the platform level and get all of that handled for them.

Do all Web3 game studios need this? Not every Web3 game triggers MiCA. It depends on how the game is built. Most studios that hold tokens for players, run in-game marketplaces, or handle crypto payments between accounts are in scope. If you are not sure whether your game triggers it, that is worth finding out now.

Why is Triolith the right team to build this? Our co-founders have backgrounds in AWS cloud infrastructure and the Swedish blockchain industry. We are building this from Sweden, which matters because MiCA CASP licensing requires EU incorporation. The jurisdiction is part of the product.

When will Genesis Engine be ready? We are not going to give a launch date we cannot stand behind. If you want to follow the build, connect with me on LinkedIn or follow the Genesis Engine blog.

Is this only relevant for studios based in the EU? No. MiCA applies based on where players are, not where the studio is headquartered. A studio based in the US, Canada, or anywhere else that serves EU players is subject to the same rules. This is a global problem with a specific EU regulatory trigger.

— Magnus

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