Compliance · MiCA
MiCA compliance
for web3 games.
What it is. What it costs.
How we handle it.
MiCA is the EU's Markets in Crypto-Assets regulation. It requires most Web3 game developers serving EU players to register as a Crypto-Asset Service Provider. The full compliance burden runs €500,000 to €1 million in year one. Genesis Engine holds the licence centrally so developers do not have to.
What MiCA actually is.
MiCA (Markets in Crypto-Assets) is EU regulation that came into effect in 2024. It governs who can offer crypto-asset services to people in the European Union and on what terms.
For Web3 games, MiCA matters because it covers most of the things Web3 games do natively: holding player funds, running a marketplace, transferring tokens, processing payments. If your game touches any of those activities and serves EU players, you fall within MiCA scope.
MiCA applies based on where your players are. Where your team is headquartered does not matter. A US developer, a UK developer, a Singapore developer — all subject to MiCA if EU players can access the game.
Does MiCA apply to your game?
Not every Web3 game falls under MiCA. The regulation triggers on specific activities. Most Web3 games hit at least one.
If your game does any of these for EU players, MiCA applies. Most Web3 games we speak to hit at least three.
What the CASP licence costs.
The full year-one cost of holding a CASP licence is not the application fee. It is the operating apparatus the regulation requires around the licence.
| Cost category | Year-one estimate | Notes |
|---|---|---|
| Application fees | Low 4 – mid 5 figures | Varies by country. Malta and Lithuania cheapest. Sweden, Germany, France higher. |
| Capital reserve | €50K – €150K | Class 1 / 2 / 3 or 25% of prior year fixed overhead, whichever is higher. Article 67 governs the rules. |
| Qualified staff | €200K – €500K | Compliance officer, AML officer, suitable board members. |
| Legal counsel | €100K – €300K | Application drafting, ongoing advisory, regulatory submissions. |
| External audits | €50K – €100K/yr | Required ongoing. |
| Total year one | €500K – €1M+ | Real-world burden for a single-developer licence. |
The licence is not the expense. The apparatus around it is.
The timeline.
A CASP licence application takes 6 to 12 months from start to approval — assuming the application is filed correctly the first time.
Preparation
Choose jurisdiction. Draft governance and risk frameworks. Hire compliance staff. Set up capital reserves.
Submission
Submit the application to the National Competent Authority. Initial completeness review.
Legal review
Once the application is deemed complete, the legal review period runs up to 5 months. Questions, supplementary submissions, conditions.
Decision
Approval, conditional approval, or rejection. Conditions usually involve additional capital, staffing, or governance changes.
The capital reserve that catches developers out.
Article 67 of MiCA governs the capital reserve requirement. The reserve must be held as CET1 (Common Equity Tier 1) own funds or as a qualifying insurance policy from an authorised insurer.
That means Bitcoin does not count. Stablecoins do not count. Crypto reserves do not count. The reserve must be conventional capital, held in a way that satisfies traditional financial regulators.
For a Web3-native developer, this is often the most surprising part of the licence. The capital reserve cannot be drawn from the project's own treasury. It must be parked, locked, and unable to support operations.
The capital reserve sits outside your treasury. Permanently.
The Genesis Engine alternative.
Most Web3 game developers cannot carry the MiCA burden alone. Genesis Engine holds the licence at the platform level. Developers operate under our regulatory perimeter.
| Going it alone | Build on Genesis Engine | |
|---|---|---|
| Year-one cost | €500,000 to €1,000,000+ | Platform usage fees |
| Time to launch | 6–12 months | Weeks |
| Capital reserve | €50,000–€150,000 locked | Held at platform level |
| Compliance staff | Hire and retain | Handled by Genesis Engine |
| Application risk | Possible rejection | Already underway |
| Ongoing audits | Annual, on you | Handled at platform level |
| Player KYC | Build your own stack | Sumsub integrated via SDK |
| Custody | Build or buy | AWS KMS hardware security modules |
You build the game. We carry the regulation.
Ready to skip the licence queue?
If you are building a Web3 game and want to reach EU players without spending a year on regulatory infrastructure, talk to us.
Questions